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When four players die mid-session, the NPCs of their tavern — the bartender, the guard, the barmaid, the stableboy — pick up the party's quest to protect their town from the fallout. Spells, Swords, & Stealth asks what happens when the background characters have to become the heroes.
Progression: class growth earned by people the system never intended to level.
Reader fit: you want tabletop-flavored fantasy about ordinary folk exceeding their programming.
Texture: heartfelt, adventurous, quietly clever.
Series